Jon Freeman ¿ 1 DOWNLOADHe same though as he notes in a discussion
Historicity Some Simulations Restrict The Game Aspect He Goes Onsome simulations restrict the game aspect He goes suggest however that games should be flexible but have verisimilitude and historical validity as well as being consistent He points out that it isn t really the old bugaboo of realism versus playability that makes a difference as to how much work you re willing to put in to get a realistic experience He points out that realism takes longer and reuires rules and bookkeeping Fortunately his ratings later in the book take into consideration that some players prefer a simulation s irks and difficulties over too much abstractionI liked some of his additional design principles in the second chapter which overlap with those of the dean of wargame design James F Dunnigan 1 a simulation must be internally consistent 2 a simulation must reflect a reality outside of the game 3 a simulation must represent the possibilities of an engagement one reason Dunnigan called them speculative history and 4 there is no ideal scale any than there could be a perfect war p 38Chapter 3 offers some general tips on winning wargames These are so general as to almost be like the military acronym OCOCA Observation Cover and Concealment Obstacles Key Terrain and Areas of Approach Freeman simply offers the idea of looking at and Concealment Obstacles Key Terrain and Areas of Approach Freeman simply offers the idea of looking at map in much the same way without spelling out the idea of the acronym but he also advocates considering the VICTORY CONDITIONS first an obvious idea but one too freuently ignored as he notes and the capabilities advantages and disadvantages of nit types and deployment second He also offers very practical advice on not spreading oneself too thinly or overbuilding one attack to the detriment of another So one should study the CRT Combat Results Table to make sure that one is doing neitherChapter 4 is an actual introductory wargame not surprisingly since Dunnigan includes one in his classic work on designing wargam. N the market today Included are data on publishers prices playing time packaging game scale si. ,
Re read this to get the lay of the land circa 1978 I guess and it was Better Than Last Time Bumped than last time Bumped a star I thought I wrote p this review as soon as I finished reading The Complete Book of Wargames last summer However as I was filing Jon Freeman s The Playboy Winner s Guide to Games on my shelf I realized that I hadn t reviewed this one So here goes The Complete Book of Wargames has a concise survey of the history of wargames in the first few pages
Of The Book It Movesthe book It moves the predecessors of Chess through the machinations of Helwig and Reisswitz through H G Wells
and Charles S Roberts to those companies which were contemporary withCharles S Roberts to those companies which were contemporary with when the book was written Avalon Hill Battleline Fantasy Games Unlimited Flying Buffalo Gamescience GDW TSR and SPI It isn t as thorough as Peter Perla s synopsis in The Art of Wargaming in that it leaves out the naval rules of Fred Jane and Fletcher Pratt which had tremendous influence on the hobbyThen still in the first chapter he deals with who might want to play wargames in additional to professionals in the military and intelligence branches of government At the time he saw wargamers from 14 40 Wow Has that demographic aged He noted that some gamers are historians intending to fill the gaps in their education with an intense learning experience Other gamers he calls assassins the just win baby gamers who are obsessed with victory whether they learn anything or the competition is good Some gamers he calls specialists because they are interested in game themes that fit their other interests particular eras of history fantasy science fiction naval etc or others he simply calls collectors because they try to buy as many games as they can and subscribe to all the magazines that come with games The second chapter attempts the difficult task of defining a wargame Freeman as a game designer himself is ite right to observe that wargame and conflict simulation are essentially This book contains complete information and reviews of over 150 of the most popular wargames .
Es that I am adapting for se in the session dealing with wargame design in my design class Kassala is based on a 16th century battle where Ethiopian troops joined by Portuguese soldiers made a stand against Moslem invaders It is small concise and easy to explainChapter 5 builds off the generalities of Chapter 3 along with ideas
LIKE LIDDELL HART S INDIRECT APPROACH STUDYING THE CRTLiddell Hart s indirect approach studying the CRT be certain you know what the worst results for purposes of risk management and knowing how to maximize terrain and ZOCs zones of control for defensive purposesThe rest of the book summarizes the most prominent games published prior to 1980 covering certain eras ancients medieval pre Bonaparte Napoleonic pre World War I WWI WWII Modern Science Fiction Fantasy and Role Playing Games The summaries are very informative for collectors who freuent eBay convention auctions and thrift stores since they cover the original publisher original retail price subject matter estimated playing time scale size of components play balance key features and Freeman s own comments Then all games are rated from poor to excellent in five categories and an overall evaluation that is than the sum of its parts The five ratings are presentation rules playability realism And Complexity My Only complexity My only be that the photographic images for SPI games with one exception and TSR games are generally only box shots and cover shots Only the Metagaming and Avalon Hill games consistently show maps and components I suppose the publisherauthor were dependent The Possible Police upon public relations department shots and Avalon Hill just did a better job with their catalogs and brochures but this wasn t as strong as it could have been The only glaring omission is that where Freemansually does indicate which games are multiplayer games he very rarely delineates the range of players which can playAll in all though in spite of the dated material The Complete Book of Wargames is still valuabl. Ze balance key features playability rules realism and degree of complexity for all of the game. .